
attribute highp vec4	pos;
attribute highp vec2	tex0_coord;
attribute highp vec4	color0;

uniform highp mat4		g_WorldViewProj;

varying highp vec2		vTexCoord0;
varying highp vec4		vColor0;

void main(void)
{
	gl_Position = pos * g_WorldViewProj ;
	vTexCoord0 = tex0_coord;
	vColor0 = color0;
	
}
